


In the process, Tchia’s green left eye glows, and she unlocks a power she never knew existed in an attempt to rescue him-before Pwi Dua escapes with her father, and she’s left unconscious.

That’s because, not long after Tre arrives, the villainous Pwi Dua also shows up in a bizarre helicopter contraption, aided by living fabric creatures called Maano, and kidnaps Tchia’s father in the name of an evil god called Meavora. Not having seen the trailer for a long time, I imagined that this would be the bulk of the game, serving as a cozy little journey with a bit of exploration and lots of fetch quests. This section serves as a nice tutorial for the game, showing off its lush, tropical vibe as you learn to shoot Tchia’s slingshot, jump around with her paraglider, collect the right crops and locate a special trinket for the incoming visitor. She receives a slingshot from her father, Joxu, and is asked to prepare a customary gift (or coutume) for a visitor called Tre-the only outsider she’s ever met, from beyond her tiny island of Uma. The game opens with the titular Tchia on her 12th birthday. Tchia‘s narrative is actually a story told within a story, with children gathering around a campfire at night to hear her tale. The fully voiced cutscenes also swap between the official language of French and the native language Drehu, truly bringing the island adventure to life. The presence of the Pacific archipelago can be felt in everything from the characters in the game to the represented culture and landscapes, as well as the music heard throughout. Before the game begins, a few pages provide some background for the game, which takes place in a fictional setting that draws its influences from New Caledonia, the island homeland of Awaceb studio founder Phil Crifo. From the opening screens of Tchia, it’s clear that this is a title made with real love and care.
